House standard · Card condition

Same card, two rulebooks.Here's how we grade it.

North American and European grading scales do not line up the way people assume — a card called EX under the European standard is very often what North American buyers expect from MP, not LP. This guide lays out both official scales side by side, shows exactly where they diverge, and sets the standard we use for buying, stocking and grading every listing.

  • For customers: know what you are buying
  • For staff: buying, stocking & picking
  • Sources: TCGplayer & Cardmarket official guides

Side by side

Where the two scales actually diverge

The scales aren't offset by one clean step — the gap opens up in the middle and gets worse the more worn a card is. Select a grade to see how it is treated on both sides of the Atlantic.

  • North America (TCGplayer)
  • TierZero Grade
  • Europe (Cardmarket)

North America (TCGplayer)

Europe (Cardmarket)

TierZero Grade

North America

TCGplayer scale

Near Mint

NM
  • Minimal wear from shuffling, play, or handling
  • Nearly unmarked surface, crisp corners, unblemished edges
  • May have slight edge wear or a couple of minor scratches
  • Looks and feels essentially unplayed

Lightly Played

LP
  • Minor edge wear, scuffs, or scratches
  • No significant imperfections and no structural issues
  • A handful of noticeable imperfections is fine, provided none is severe or there isn't a high volume of them

Moderately Played

MP
  • Edge wear, surface wear, scratching or scuffing
  • Bends with creases are acceptable
  • Minor peeling or liquid exposure is acceptable if the card's structure isn't compromised

Heavily Played

HP
  • A major amount of wear — moderate imperfections plus creasing and whitening
  • Can carry severe imperfections as long as they don't affect structural integrity
  • Must still be authenticatable; cannot be structurally damaged

Damaged

DMG
  • Wear beyond every other grade: major border loss, tears, splitting, or any damage affecting the card's structural integrity
  • Cards with foreign substances (food, liquid, etc.) can't be sold at all, in any condition

Europe

Cardmarket scale

Mint

M
  • Perfect condition, no exceptions — completely clean front, no scratches
  • Rarely used in practice; most unplayed modern singles are listed as Near Mint instead

Near Mint

NM
  • Functions as "Near Mint or better," similar to a combined NM/M grade
  • Tiny production blemishes are fine: a couple of small white corner spots from cutting, or a minor scratch that hasn't removed any colour
  • Any visible clouding rules out Near Mint

Excellent

EX
  • Clearly not perfect on inspection, but the damage is limited in severity
  • White spots or wear on corners and edges
  • Faint surface scratches allowed if not obvious under normal light
  • Any crease visible at first glance rules out Excellent

Good

GD
  • Looks like it's been played without sleeves for a long stretch — a full tournament, say
  • Clear wear across multiple areas of the card
  • More pronounced corner/edge whitening, plus light surface scratches or dirt

Light Played

LP
  • A more extreme version of Good — played for a long period without sleeves
  • Noticeable, sometimes heavy whitening along the edges and borders
  • Still tournament-legal

Played

PL
  • Substantial wear; may be creased, dinged, or scratched
  • Rule of thumb: still clearly tournament-legal → grade Light Played instead; clearly not tournament-legal → grade Poor instead; everything in between is Played

Poor

PO
  • Severe damage, possibly not tournament-legal or structurally sound

Cross-reference

The TierZero Grade mapping

How a North American grade, the TierZero grade and the nearest European grade line up — and what to actually expect in the package.

Grade equivalence across the three scales
North America TierZero Grade Nearest European grade(s) What to expect
NMNear Mint NM M NM

Straightforward overlap. Fresh-from-pack condition on both sides.

LPLightly Played LP EX (upper end)

Light silvering on corners and edges only, essentially no scratching, and definitely no crease — the cleaner half of what North America calls “practically NM”.

EX EX (lower end) GD (upper end)

North America has no equivalent grade here — this tier is TierZero-only. More pronounced silvering and visible scratching than LP, but still no crease: the rougher half of what North America lumps into a single LP tier.

MPModerately Played MP GD (lower end) LP (upper end)

Where a crease enters the picture. However clean the silvering and scratching look, a crease on its own is enough to put a card here rather than LP or EX.

HPHeavily Played HP LP (lower end) PL

Heavy, visible wear throughout, but the card is still whole and authenticatable.

DMGDamaged DMG PO

Structural damage, alterations, or anything that fails on integrity rather than just cosmetics.

Why TierZero has its own EX tier. This card is a good example of why. There's noticeably heavier edge and corner silvering than TierZero Lightly Played allows, plus more scratching across the surface — but no crease, so it's not Moderately Played either. Forcing it into either neighbour would be wrong one way or the other, so under TierZero Grade it's simply EX — its own tier, sitting between LP and MP.

European Excellent graded card, front
Front
European Excellent graded card, back
Back

Why TierZero has its own EX tier

This card is a good example of why. There is noticeably heavier edge and corner silvering than TierZero Lightly Played allows, plus more scratching across the surface — but no crease, so it is not Moderately Played either. Forcing it into either neighbour would be wrong one way or the other, so under TierZero Grade it is simply its own tier, sitting between LP and MP.

Graded as EX

TierZero

The TierZero Grade, six in a row

Near Mint

NM
  • Front and back both essentially unmarked — no whitening on corners or edges under normal light
  • Minor factory marks from printing/cutting are fine; any actual play or handling wear is not
  • If you have to tilt it under a lamp to convince yourself something's there, it's still NM
Near Mint, front
Front
Near Mint, back
Back

Lightly Played

LP
  • Visible whitening/silvering along the edges and corners — this is the tier where wear first becomes obvious without needing raking light
  • On this card, that silvering runs along the black border but doesn't extend into scratching across the printed surface
  • The moment edge wear is joined by surface scratching, clouding, or any crease, it drops to Moderately Played
Lightly Played, front
Front
Lightly Played, back
Back

Excellent

EX
  • TierZero-only tier — no equivalent on the North American scale
  • Noticeably heavier edge/corner silvering than Lightly Played, plus more scratching across the surface
  • No crease — the moment a crease appears, the card drops to Moderately Played instead
Excellent, front
Front
Excellent, back
Back

Moderately Played

MP
  • This is the tier most likely to surprise someone — a card can look clean at a glance and still belong here
  • On this card, the front and edges present almost NM, but the back carries a light crease that only becomes visible under flash or raking light, not flat room lighting
  • We deliberately shoot MP-and-below listings under flash/raking light so buyers see the actual defect, not just what's visible under normal lighting
  • Any crease, however light, is enough on its own to keep a card out of LP no matter how clean everything else looks
Moderately Played, front
Front
Moderately Played, back
Back

Heavily Played

HP
  • Multiple types of wear stacking on the same card — heavy edge/corner whitening, visible surface scratching, and at least one crease, not just one of these in isolation
  • The card is still fully intact and easy to authenticate; it just shows the accumulated result of a lot of play without protection
  • If a card has this much wear and is torn, split, or missing material, it's Damaged, not Heavily Played
Heavily Played, front
Front
Heavily Played, back
Back

Damaged

DMG
  • Any loss of the card's structure — a torn or missing corner, a split layer, a hole — is automatic Damaged, independent of everything else about the card
  • On this card, most of the surface is otherwise unremarkable, but the missing corner chunk overrides that; we don't average condition across a card
  • Damaged also covers alterations (signatures, inking, stamps) and foreign substances — no amount of clean surface elsewhere offsets a structural or authenticity issue
Damaged, front
Front
Damaged, back
Back

Quick method

How to grade a card in under a minute

Work through these in order. Structure comes first because a crease overrides everything found later.

  1. Structure

    Flex check for bends, creases, or splitting. Any structural damage caps the grade immediately — cosmetics stop mattering.

  2. Corners

    Look for softening, whitening, or fraying at all four corners, front and back.

  3. Edges

    Run along all four edges under angled light for whitening, chipping, or scuffing.

  4. Surface

    Check for scratches, clouding, dirt, and — on foils — bubbling or curl. Tilt under light; don't just look straight on.

  5. Legitimacy

    Confirm authentication markers are intact and check for alterations: ink, paint, stamps, or signatures.

Non-negotiable

Automatic downgrades — don't debate these

These faults set the grade on their own, regardless of how the rest of the card looks.

  • Alterations

    Signatures, stamps, ink, or paint → Damaged (NA) / Poor (EU), no matter how clean the rest of the card is.

  • Foreign substances

    Food, liquid, or other residue → not sellable in any condition, on either standard.

  • Border tampering

    Blackened or whitened borders → Poor (EU) / Damaged (NA), treated as an attempt to disguise wear.

  • Manufacturing defects

    Miscuts and shifting are graded separately from wear — note them, but don't confuse them with play condition.

Grading is a judgement call, not an exact science. When a card sits on a line between two grades, we grade down, not up.

The words we use

Terminology

The grading rules below are unreadable until these mean something specific. Both official scales define their own terms first, and so do we.

Silvering

Tiny flecks of white where the ink has rubbed off an edge or corner, exposing the pale core underneath. The most common wear on a played card, and the first thing to check.

Also called whitening, edge wear, chipping

Crease

A line or ridge left by folding, pressing or crushing the card. A crease caps a card at Moderately Played however clean everything else looks — it is the single hardest line in the scale.

Also called fold, bend line

Scratching

Fine lines across the printed surface, most visible on foil when the card is tilted under a light. Distinct from scuffing, which is a dulled patch rather than a line.

Also called surface scratch, hairline

Clouding

A hazy, dulled area on the gloss, usually from handling or shuffling without sleeves. Reads as a loss of shine rather than a mark.

Also called scuffing, haze, dulling

Integrity

Whether the card is still structurally whole, playable and authenticatable. Anything that fails on integrity is Damaged regardless of how it looks cosmetically.

Also called structure, playability

Authenticatable

Verifiable as genuine using the manufacturer's own markers. A card that cannot be authenticated is Damaged even with no visible wear.

Also called verifiable, genuine

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