(When you activate this card, you can also send 1 other card you control to the GY.) Add 1 ""Hecahands"" monster from your Deck to your hand, then if you sent a card to the GY at activation, you can Set 1 ""Hecahands"" Spell/Trap from your Deck, except ""Hecahands"". You can banish this card from your GY; your opponent draws 1 card, then they discard 1 card. You can only use each effect of ""Hecahands"" once per turn.